Campsite Diorama Tools
Campsite Diorama Tools
Awarded 1st Place in the 2025 Ubisoft Toronto NEXT Technical Art Challenge.
Established a fully in-engine procedural campsite diorama workflow to demonstrate skills in procedural modeling, shader programming, and artist-facing tools development.
Software used:
- Unity HDRP (C#, Shader Graph, VFX Graph)
Live Audio Analysis & Visualization Projects
Live Audio Analysis & Visualization Projects
Commissioned artworks exploring real-time audio analysis and procedural music visualization for live performances.
Software used:
- Autodesk Maya
- ComfyUI
- MaxMSP
- Unity (C#, Shader Graph, VFX Graph, extOSC)
Academic Archive
Academic Archive
A collection of research projects, software prototypes, and collaborative works developed during my undergraduate and graduate studies.