Campsite Diorama Tools

Awarded 1st Place in the 2025 Ubisoft Toronto NEXT Technical Art Challenge.


Established a fully in-engine procedural campsite diorama workflow to demonstrate skills in procedural modeling, shader programming, and artist-facing tools development.


Software used:

  • Unity HDRP (C#, Shader Graph, VFX Graph)
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Live Audio Analysis & Visualization Projects

Commissioned artworks exploring real-time audio analysis and procedural music visualization for live performances.


Software used:

  • Autodesk Maya
  • ComfyUI
  • MaxMSP
  • Unity (C#, Shader Graph, VFX Graph, extOSC)
Details

Academic Archive

A collection of research projects, software prototypes, and collaborative works developed during my undergraduate and graduate studies.

Details