From an early age, I developed a keen interest in media and gaming, which naturally progressed into a passion for advanced audiovisual technologies and video game modding. This enthusiasm for entertainment technologies inspired me to pursue a degree in Digital Media at the Lassonde School of Engineering at York University, where I specialized in Game Arts. After completing my undergraduate studies, I continued my education by obtaining a Master of Arts in Digital Media.
My primary areas of interest include procedural content generation, computer graphics, and real-time audio analysis for live music visualization. During my graduate studies, I was also awarded the opportunity to research multiplayer virtual reality applications at Bauhaus University in Weimar, Germany.
Additionally, I hold a Bachelor of Science in Psychology, which complements my technical background with a strong foundation in human behavior and cognition.
Awards
Ubisoft Toronto NEXT Technical Art Challenge – 1st Place
Issued by Ubisoft Toronto · 2025
Canada Graduate Scholarships – Master’s Program (CGSM)
Issued by the Social Sciences and Humanities Research Council of Canada (SSHRC) · 2023
Erasmus+ KA171 DAAD Scholarship
Issued by the German Academic Exchange Service · 2023
York University Academic Excellence Fund
Issued by York University · 2022 · 2023 · 2024
York Graduate Scholarship (YGS)
Issued by York University · 2022
York University Continuing Student Scholarship
Issued by York University · 2021
Personal Achievements
Competitive Pokémon (Pokémon Showdown!)
Consistently ranked among the Top 500 players in the Generation 3 OU ladder, achieving a peak placement of 12th worldwide.
Metal Gear Solid V Modding
Hosted and maintained rebalanced Metal Gear Online 3 multiplayer servers, supporting an active player community for over two years.
Education
Master of Arts, Digital Media
Faculty of Graduate Studies, York University · 2022-2024
Graduate International Exchange, Computer Science
Faculty of Media, Bauhaus University (Bauhaus-Universität Weimar) · 2023-2024
Bachelor of Arts, Specialized Honours, Digital Media (Game Arts)
Lassonde School of Engineering, York University · 2018-2022
Member of the Dean's Honour Roll
Bachelor of Science, Psychology
Faculty of Health, York University · 2014-2018
Member of the Dean's Honour Roll
Research & Publications
"Game-Based and Virtual Reality Sandboxes: Inclusive, Immersive, Accessible, and Affordable Learning Environments"
Co-author, delivered an in-person presentation at the 2023 American Society for Engineering Education (ASEE) Annual Conference held in Baltimore, Maryland, USA.
Graduate Research – Music Visualization
Conducted research and development of real-time audio analysis methods for detecting musical events in MaxMSP, integrating results with Unity visualizations and DMX512-controlled stage lighting.
Graduate Research – Virtual Reality Development
Awarded an invitation to Bauhaus University to research and develop multi-user virtual reality applications. Implemented synchronized online events and core VR navigation/manipulation techniques in Unity, targeting Meta Quest 3 and other OpenXR-compatible devices.
Skills
Houdini (VEX, Python)
Shader Programming (HLSL)
Environment Art / Terrain Simulation
Generative AI (ComfyUI)
Virtual Reality Development
AAA Proprietary Game Engines (Snowdrop)
Unity (C#, Amplify Shader Editor, Shader Graph, VFX Graph)
Unreal Engine 4 / Unreal Engine 5 (C++, Blueprints, Material Editor)
Substance 3D Designer
Autodesk Maya, Rhinoceros 3D
Lua, Java
Perforce, Git
MaxMSP, OSC, DMX512
HTML5, CSS, JavaScript, cPanel