Campsite Diorama Tools - 2025 Ubisoft Toronto NEXT Technical Art Challenge - 1st Place


Ubisoft Toronto NEXT is a highly competitive annual competition that recognizes emerging talent among video game development students and recent graduates across Ontario.


The challenge required participants to create a recently abandoned campsite diorama that demonstrated a variety of technical art skills, with an emphasis on developing scalable artist-facing solutions. My submission focused on three core objectives: procedural 3D modeling, shader programming, and general-purpose tool creation.


To establish the terrain foundation for the campsite diorama, I first programmed a system that allows artists to apply a hydraulic erosion simulation to a hexagonal prism. Next, I authored a suite of shader tools for adapting and blending PBR materials across dynamically generated terrain. Last, I developed a scattering tool for efficiently populating the diorama with layered distributions of objects.


The entire toolset was implemented in C#, avoiding reliance on external DCC software and providing artists with a streamlined, fully in-engine workflow.


Software used: Unity HDRP (Shader Graph, VFX Graph)

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