York University Department of Earth and Space Science and Engineering
I led the development and deployment of a web-based educational application for teaching students about civil engineering and Earth system science topics by visualizing surface terrain model analysis techniques in a real-time interactive environment. Functionality includes physics-based water simulations, volumetric cloud rendering, and common geological measurement techniques. I presented this project in its developmental stages at the 2023 American Society for Engineering Education Conference and Exposition held in Baltimore, Maryland, USA. Software used: Autodesk Maya, Unity (Amplify Shader Editor, Shader Graph, VFX Graph) |