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York University Department of Earth and Space Science and Engineering
I developed and deployed a web-based educational application for teaching students about civil engineering topics by visualizing surface terrain model analysis techniques in a game environment. Functionality includes common geological measurement techniques and physics-based water simulations. I presented this project in its developmental stages at the 2023 American Society for Engineering Education Conference and Exposition held in Baltimore, Maryland, USA. Software used: Autodesk Maya, Unity (Amplify Shader Editor, VFX Graph, Zibra Liquid) |


