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I developed the initial prototype showcased in this video within the first week of our project to accelerate development. It featured a physics-based player controller, a camera system, and a level-building workflow. By utilizing an experimental Unity package that repurposes its tileset system for painting prefabs instead of 2D tiles, I created an intuitive design process that I could easily teach my fellow students. This prototype also established a clear visual identity for the project.
After presenting the prototype to my peers and demonstrating how to build levels with the tileset system, I organized tasks based on my group members' strengths and interests. I scheduled bi-weekly meetings to track progress and gather feedback, ensuring an optimal final submission. While my group members handled UI systems, building levels, and programming gameplay elements unrelated to player movement, I focused on creating shaders for the enemies and end-level gate, and finalizing the game's visuals. Additionally, I composed the death and victory sound effects using the free DAW program "Waveform 11". Click here to access the project website. |