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York University Department of Computational Arts
I was tasked with providing cloud visuals for the "Cloud Atlas_ _beta" presentation at the 2023 DesignTO "Forecast" Art Exhibition. To achieve certain requested cloud shapes, volumetric cloud textures were generated in Houdini and rendered in Unity through a custom raymarching shader built with Amplify Shader Editor. arkfrequencies.com/cloud-atlas-beta/ Software used: Houdini, Unity (Amplify Shader Editor) |

