Alexandro Salvatore Di Nunzio
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From an early age, I developed a keen interest in media and gaming, which naturally progressed into a passion for advanced audiovisual technologies and video game modding. This enthusiasm for entertainment technologies inspired me to pursue a degree in Digital Media at the Lassonde School of Engineering at York University, where I specialized in Game Arts. After completing my undergraduate studies, I decided to further my expertise by obtaining a Master of Arts in Digital Media.
 
My primary research topics were in computer graphics for simulating natural phenomena and real-time audio signal analysis for live music visualization. During my graduate studies, I was also 
awarded the opportunity to research multiplayer virtual reality applications at Bauhaus University in Weimar, Germany.
 

Additionally, I hold a Bachelor of Science in Psychology, which has provided a significant advantage in research pertaining to human-computer interaction and user interface design. This interdisciplinary background enables me to approach digital media projects with a strong understanding of user behavior and cognitive processes.
 

​Resume, LinkedIn
Picture

Awards
Ubisoft Toronto NEXT Technical Art Challenge – 1st Place
Issued by Ubisoft Toronto · 2025
​ 

Canada Graduate Scholarships – Master’s Program (CGSM)
Issued by the Social Sciences and Humanities Research Council of Canada (SSHRC) · 2023
 

Erasmus+ KA171 DAAD Scholarship
Issued by the German Academic Exchange Service · 2023
 

York University Academic Excellence Fund
Issued by York University · 2022 · 2023 · 2024
 

York Graduate Scholarship (YGS)
Issued by York University · 2022
 

York University Continuing Student Scholarship
Issued by York University · 2021
Personal Achievements
Competitive Pokémon (Showdown! Battle Simulator)
Consistently ranked in the Top 500 Ladder (Generation 3 OU Tier). Highest placement was 12th worldwide.
 

Metal Gear Solid V Modding
Hosted rebalanced Metal Gear Online 3 multiplayer servers. Maintained a dedicated community of online players for over 2 years.

Education
Master of Arts, Digital Media
Faculty of Graduate Studies, York University · 2022-2024
​ 

Graduate International Exchange, Computer Science
Faculty of Media, Bauhaus University (Bauhaus-Universität Weimar) · 2023-2024
 

Bachelor of Arts, Specialized Honours, Digital Media (Game Arts)
Lassonde School of Engineering, York University · 2018-2022
Member of the Dean's Honour Roll

 
Bachelor of Science, Psychology

Faculty of Health, York University · 2014-2018
Member of the Dean's Honour Roll
Research & Publications
"Game-Based and Virtual Reality Sandboxes: Inclusive, Immersive, Accessible, and Affordable Learning Environments"
Co-author, delivered an in-person presentation at the 2023 American Society for Engineering Education (ASEE) Annual Conference held in Baltimore, Maryland, USA.
 
Graduate Research – Music Visualization

MaxMSP applications interfaced in real time with Unity via the Open Sound Control (OSC) protocol and to professional stage lights using the Digital Multiplex 512 (DMX512) protocol. Visualizations leveraged well-documented cross-modal mappings, drawing on findings from psychological studies, to ensure strong associations between auditory and visual experiences.
 

Graduate Research – Virtual Reality Development
Awarded an invitation to Bauhaus University to research and develop multi-user virtual reality applications. Implemented synchronized online events and common VR navigation/manipulation techniques in Unity, targeting Meta Quest 3 and other OpenXR-compatible devices.

Skills
Unity (C#, Amplify Shader Editor, Shader Graph, VFX Graph)
Unreal Engine 4 / Unreal Engine 5 (C++, Blueprints, Material Editor)
Houdini (VEX, Python)
Shader Programming (HLSL)
Virtual Reality Development
Environment Art / Terrain Simulation
Fluid Simulation (ZibraVDB)
Autodesk Maya, Rhinoceros 3D
Perforce, Git

Generative AI (ComfyUI - Stable Diffusion XL / Flux Workflows)
MaxMSP, OSC, DMX512
Java, Lua

HTML5, CSS, JavaScript, cPanel
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